A Valorant developer explains the logic behind Valorant’s ranking system and why kills are not the 1 factor in determining rank in Valorant, as well as why «being the top killer doesn’t always mean you were the highest performer on your team».
The more kills you get the better, right?
Getting the most kills is the primary goal of any FPS game right now, and there’s no doubt it’s regarded as the most important part of matches. After all, the more kills you get the better, right? But in Valorant, that’s not exactly the case. Even though players ranked at Immortal 3 and above have their rank determined by their win ratio, players at lower levels can still improve their elo rating regardless of battle results.
Your performance has an effect
The reason for this is that your performance has an effect, and it’s not only about kills. A Valorant game developer shared some insights about how your performance level can count for much more than just the kill count. let’s look at post on reddit:
The primary factors that affect players’ ranks
Senior competitive designer at Riot Games EvrMoar spoke about the primary factors that affect players’ ranks, «Performance isn’t just kills, it looks at things like assists, flashes, smokes, utility, entry fragging, etc. so players that play a supportive role also see performance % increases for playing utility,»
Valorant devs first answer:
Kills are not the 1 factor in determining rank in Valorant
It actually makes sense because you can’t compare the performance of Raze to Cypher as both of them have unique skill abilities that make their gameplay mechanics unique. If you played a Raze versus Cypher round, it’s obvious that Raze’s KD ratio would be way better as Cypher is more geared to gathering valuable information for the team, while Raze has a more kill-focused gameplay mechanic.
This variety in the agents’ mechanics was designed to ensure that players didn’t all pick the same agent that is the easiest to score kills with, making the game unplayable and boring in the long run. Valorant’s success is largely attributed to its ranking system, which always forces players to reconsider their agent choice regardless of their KD ratio.