VALORANT PATCH NOTES 1.04

Let’s dive into the changes:

WEAPON CHANGES

  • Classic’s alternate fire now has a stable 1.5 running penalty with the running spread changed 3.4 to 2.1;
  • Jumping spread was also changed from 1.9 to 2.3;
  • The walking spread was changed from 1.9 to 1.95;
  • Fixed bug where jumping had no inaccuracy penalty;
  • Riot did add 10% bonus to accuracy while crouching. 

SKINS

Elderflame skins: 

  • Adjusted the volume on the Elderflame Operator equip animation;
  • Enemy footsteps will always lower the volume of the skin sound effects that are not important to gameplay, like the flame whooshes, dragon roar;
  • Elderflame Melee inspect animation now has sound effects for level 1 and 2;

BUG FIXES

We got quite a few fixes and a few of them are actually important:

  • Fixed requirement for Reyna to look at Soul Orbs to activate them and maintain her healing, behavior should match that of patch 1.02;
  • Fixed Breach’s Aftershock not properly applying damage to all characters if multiple are hit by it;
  • Fixed jittering when reaching the max flight height of Sova’s drone;
  • Fixed Marshall bug where the weapon maintained accuracy while walking;
  • Fixed issues with some translucency effects being one frame behind (such as Jett’s dash, when used by the player);
  • Fixed one-way Brimstone smokes when the player’s camera was around the top of the smoke.

VIPER

  • Max time that Viper can leave her Ult increasing from 5 to 12 seconds;
  • Viper can hold her Ult ability key to drop her Ult early;
  • Enemies in Viper’s Pit have their minimap obscured and do not provide minimap detection to their allies;
  • Increased the brightness of the red enemy glow at the edge of Viper’s near-sight.

Fuel

  • Having both Poison Cloud and Toxic Screen active does not consume additional fuel beyond the cost of having one active.

Decay

  • Enemy decay per second increased from 10 to 15 from all sources;
  • After exiting Viper’s smoke, enemy decay sustains for 2.5 seconds before starting to fade.

CYPHER

  • Cyber Cage can now be picked up during the buy phase.

SAGE

  • The agent is still a must-have on any line-up and it seems that won’t change for any of the upcoming events.

BRIMSTONE

  • Orbital Strike ultimate cost changed from 6 to 7 points;
  • Stim Beacon no longer Buffs enemies and no longer shows its effect radius to enemies.

SOVA

  • Fixed jittering when reaching the max flight height of Sova’s drone.

RAZE

  • Showstopper ultimate Cost changed from 6 to 7 Ult points.

BREACH

  • Fixed Breach’s Aftershock not properly applying damage to all characters if multiple are hit by it.

REYNA

  • Fixed requirement for Reyna to look at Soul Orbs to activate them and maintain her healing, behavior should match that of patch 1.02

JETT

  • Jett didn’t have any changes this patch.

PHOENIX

  • Phoenix didn’t have any changes this patch.

OMEN

  • Omen didn’t have any changes this patch.

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